As it stands, spending a turn just to regenerate amri feels like a waste, and it’s a spot you don’t want to find yourself in. A little bit of healing or, even better, combining the move with a Defend action such as in Bravely Default, would make resting a lot more viable. This is particularly aggravating because the action to restore amri, Rest, has no other beneficial effect. However, it can be pretty frustrating when a character who spends two amri frequently – such as Gnart or Taika – runs out of amri on a regular basis. If you stick to your basic moves, your amri will run indefinitely – you get one back at the beginning of your turn, and basic abilities only cost one, so you’re never in a situation where a character simply can’t do anything. Most basic abilities use only one amri, while more powerful attacks can use two, three – at this point I’ve seen as high as four, and there may be more after that as well. Let’s start with amri, the energy you spend to use abilities. If I reference specific boss battles or locations in the game, I’ll describe them in vague terms to avoid revealing any of the game’s secrets. Learn from my mistakes.īy the way, this guide will most certainly have mechanical spoilers, but I’ll try to avoid story spoilers as best as I can. Learning how to utilize those unique features effectively can greatly enhance your performance in the game, so my goal in this article is to communicate some of the tricks that I had to learn the hard way so you don’t have to! Such as never, ever going to Franir’s Lair until you have a quest for it. Even with that familiarity, though, these features are utilized in unique ways that prevent the game from feeling like a simple clone. Enough that I am now in a position to pass down what I’ve learned so far to those who are just beginning their own journey through the game.Įarthlock has many elements that will feel familiar to players of other turn-based RPG series like Final Fantasy or Bravely Default. Fortunately, the amazing crew at Snowcastle Games gave me the opportunity to experience more by providing me a key for the game! It is thanks to their generosity that, at the time of this writing, I’m around 55% through the game’s story and have experienced a solid chunk of what Earthlock has to offer. It showcases a significant amount of the game’s opening, and at the end I found myself wanting more. The demo turned out to be a meatier experience than I ever anticipated, introducing many of the mechanisms that make Earthlock tick. I found the game during a time when I was looking for something to play after finishing a big title in the form of Okami HD. Earthlock, a turn-based RPG by Snowcastle Games, caught my attention with its free demo on the Nintendo Switch.
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