![]() ![]() Improvement Mod Team (379Felipe, GXP-10, Neon, RaTT, sparx, SpeedyHeart and Xanvier) for their great help. heyitsleo for resources and their great help. 379Felipe for testing, resources and tutorials. MWInside for ReCompiler, resources and inspiration. ArturoPlayerOne and 379Felipe for their successful attempts on adding cars. * Fixed an issue which makes added textures invisible. * Fixed an issue with Car Info Array when users try to add more than 1 car. * Fixed an issue with Car Part Info when users try to add more than 1 car. * Fixed an issue when user tries to copy an existing collision for a car with the same xname. * Fixed an issue with comments (text after //) in config files. * Fixed an issue which causes duplicate entries in Car Part Info. * Fixed an issue when user tries to make changes on an existing car. * Fixed an issue which happens when the last config file belongs to an existing car. ![]() Added Need for Speed: Most Wanted (2005) support! (Still work in progress, needs further testing.) * Improved Need for Speed: Most Wanted (2005) support. Added Russian language files into resources. Settings now get saved between sessions. Added a setting to prevent Ed from auto-restoring GlobalB.lzc before operation. * Made some minor fixes and improvements. * The tool now asks if you want to download NFSMW/C Unlimiter or run the game after applying changes. * Allowed multiple strings per config file. Added new options under "Browse Resources Folder." to open bounds (collision) and texture folders directly. Added Need for Speed: ProStreet and Undercover support! MORE IMPORTANT: It's suggested to use Tools > Unlock Game Files For Modding if it's your first time to mod your game, or if you have any issues.Ĭhangelog: ( Addition, * Change, ! Attention, - Deletion) IMPORTANT: This is a pre-release! If you find any issues, feel free to report them on #ed-issues channel (including your Ed.log file) on Extra Options Discord Server! ( ) nfsms with it, or you can do it manually.)ġ0) Run the game, create a new save game and enjoy your new car! Then, press F5 to refresh the view.īrotip: Also see the Example Config File.ini.Ħ) Now press Alt A, click "Apply" button or click Tools > Apply the Changes in Config File(s).ħ) Ed now should do everything required to add the cars you want.Ĩ) If the "New cars added successfully." dialog appears, it means that Ed completed his job.ĩ) Now add the VLT entries required using nfsu360's NFS-VltEd. If you don't see any, press Ctrl B or click Main > Browse Config Folder. Just follow these steps:ģ) Press Ctrl O or click Main > Open to select your game installation directory.īrotip: It's usually in C:\Program Files (x86)\Electronic Arts or C:\Program Files (x86)\EA GAMES.Ĥ) If the game is detected, you will see the folder path under the Config List view.ĥ) Config files for the game will be listed on the screen. ! Before installation, make sure that you have installed. ! It's not suggested to make changes on other files in these folders unless you're a professional. Use Keep Temporary Files option to prevent Ed from deleting them. Temp\: Temporary folder which will get created when Ed is working. Copy the textures (CARSELECT_MANUFACTURER_x and SECONDARY_LOGO_x) you want to add into FrontA.bun/FrontB.lzc here. Resources\\FrontEnd\FrontEndTextures\: Textures folder for FrontA.bun/FrontB.lzc. So, anyone who knows English can easily use it.Ĭonfig\: The folder used to store. The tool is pretty straightforward and it's made for last user. Only use the one which works better for you. ! Don't use more than one mod at the same time for a specific game. ProStreet
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